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Zombies ate my neighbors passwords switch
Zombies ate my neighbors passwords switch






With fewer than 20 stages, the lack of content is both a blessing and a curse: it won’t take you long to finish it, but that also means that a bad game doesn’t drag on too long.įrom the opening menu, you can start up Zombies Ate My Neighbors or Ghoul Patrol, and each title has its own Museum section. The number of keys to collect and locked doors to open also seems like overkill. Another culprit is the addition of a sprint ability, mapped to the same button as your primary weapon. Worse than that, the addition of a jump and slide actually make Ghoul Patrol more cumbersome, and movement in general feels sticky and sluggish. The enemy variety is nice, but the charming enemy design of the first game is lost here. The same two characters, Zeke and Julie, are tasked with saving even more civilians (not just neighbors), but this time from a more demonic horde of foes. Ghoul Patrol, on the other hand, feels like a bad licensed version of Zombies Ate My Neighbors. The cool, cartoonish monster designs remain a standout, and without question this is the better game of the two. Moving and shooting are quick and still feel really good, even 28 years after originally launching on the SNES and Sega Genesis. Your default water pistol takes down the basic zombies with a single squirt, but other creatures, like a green one from a certain lagoon, are weak to other tools, like a six pack of soda that explodes upon hitting the ground. Boss stages pop up every so often, and almost every level has a new theme and set of enemies to destroy with your arsenal of weapons or sprint past. In Zombies, players navigate more than 40 top-down levels in pursuit of various neighbors who must be saved before they are turned into mince meat by werewolves, chainsaw-wielding maniacs, or tiny dolls of death. While Zombies Ate My Neighbors still holds up today, with its Hollywood-monster slaying, great level names, and catchy soundtrack, Ghoul Patrol is still very much a dud of a sequel. None of these benefits are part of the recent dual-release published by Disney Interactive and originally developed by LucasArts. If they had been released there, players would have access to multiple save slots, a rewind feature, and even online play. The package of Zombies Ate My Neighbors and Ghoul Patrol makes a very good case for why it’s okay to keep clamoring for more games like these to be added to the Nintendo Switch Online service.








Zombies ate my neighbors passwords switch